Below are examples of promotions that can be run in competitiosn and contest. 



Mechanic  


Standard Points Accumulator  


Description 


Player performs an action and get points.  Points are added and displayed on leaderboard in ranked position. Example: Player with the highest score wins.  


Scoring Strategy

Cumulative 


Rule Example 



Mechanic  


Points Drop (encourages longer play)  


Description 


For every 100 actions performed, the pointes earned are unlocked with a visual representation. Example: Spin the slot 100 times and get the sum of your points every 100 times. 


Scoring Strategy 


Cumulative 


Rule Example 



Mechanic  


Points Drop Best in Show 


Description 


For every N action the player earns points. If the sum of the point total is greater than the previous N then this is the new score. Example: Earn points for every 100 spins if the previous 100 total points is less than the next 100 points sum, then the higher value is your new points score. If during the previous 100 you earned a higher score, then that score remains.  


Scoring Strategy

Highest Only [1] 


Rule Example



Mechanic  


Best out of N
Description
The player has N tries to get points, so their score is the sum of. Example:  each player gets 100 tries and their score gets locked.

Scoring Strategy 


Sum over Count
Rule Example


Mechanic 

First to N Points Wins 


Description 


Players race to be the first to the goal. Example – First person to 50 points wins, 2nd person is in second place and so on
Scoring Strategy
Sum over Count including a goal in time marker.
Rule Example